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Faction Reborn Environment

Inspired by one of my favourite games (Red Faction), I created an environment that could feature in a reboot of the franchise. The environment displays the interior of an airlock bay where miners can gather supplies and equipment from their lockers before entering the mines of Mars. All modeling, texturing, lighting, and implementation for this piece was completed by myself.

Final environment rendered in Unreal Engine.

Final environment rendered in Unreal Engine.

All texturing was completed in Adobe Photoshop whilst utilising Quixel NDO Painter to generate the normal maps.

All texturing was completed in Adobe Photoshop whilst utilising Quixel NDO Painter to generate the normal maps.

Models created in Autodesk Maya.

Models created in Autodesk Maya.