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Sci Fi Crate

I created this crate asset for use in a science fiction environment. My model is based on a concept created by Bryan Flynn (https://www.artstation.com/artwork/2XZXA). The crate model can be animated and opened to reveal its contents. Modelling was completed in Autodesk Maya and the texturing was completed using the Quixel Suite. Bakes and renders were produced in Marmoset Toolbag.

Baking of the Ambient Occlusion and Normal maps was completed in Marmoset. I then used Quixel NDO Painter to add addition details to the baked normals.

Baking of the Ambient Occlusion and Normal maps was completed in Marmoset. I then used Quixel NDO Painter to add addition details to the baked normals.

Texturing was completed using Quixel DDO Painter.

Texturing was completed using Quixel DDO Painter.