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AGR Vehicles

During my year on the IGAD course at NHTV Breda, I was the vehicle artist on a project developing an anti gravity racing game for a custom engine. I modelled the anti gravity vehicles in Autodesk Maya, baked and textured them using Substance Painter, and created the custom branding logos using Adobe Photoshop.

I created various liveries so that it was possible for the player to select variations of the same vehicle.

I created various liveries so that it was possible for the player to select variations of the same vehicle.

AGR Trailer - The vehicle asset being used in-game