An environment developed by Viraj Nayee (https://www.artstation.com/vnayee) and myself based on some amazing concept art created by Edward Kil (https://www.artstation.com/artwork/z92E6). This was a week long project and I was responsible for creating the main workstation as well as various prop assets that can be seen in the "Assets Responsible For" screenshot. My assets were modelled in Autodesk Maya and textured in Substance Painter. Photoshop was used to created the wall decals which were then animated in Unreal Engine. I was also responsible for creating the stylised floor material in Substance Designer.
Overwatch Fan Art - Sombra's Room